new abstract Marker(markerOptions)
Creates an instance of Marker.
Parameters:
Name | Type | Description | ||||||||||||||||||||||||||||||||||||||||
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markerOptions |
object | options for initialization Properties
|
Members
-
euler :object
-
The orientation in Eular angle representation. { x: rotation angle around X axis in radian, y: radian, z: radian, order: rotation order, default 'XYZ'}. Use this instead of
orientation
if you are not familar with the math.- See:
Example
Set orientation by Eular angles
marker.euler = {x: Math.PI/6, y: Math.PI/4, z: Math.PI/3} // rotate around X-axis for 30 degree; Y for 45 degree; Z for 60 degree, in that order. marker.euler = {y: Math.PI/2} // rotate around Y-axis for 90 degree.
-
readonly ID :string
-
Get the unique id.
-
interactable :bool
-
Set if the marker is interactable. Set to true to respond to mouse events.
Example
Set interactable
marker.interactable = true // make this marker interactable marker.interactable = !marker.interactable // flip interactable status
-
name :string
-
A string of name.
Example
Set name
marker.name = 'this marker' // set name as 'this marker' marker.name = marker.name + ' suffix' // extend the name
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orientation :object
-
Set the rotation by an uniform quaternion {x, y, z, w}. Use
eular
instead if you are not sure how to use this.- See:
Example
Set orientation
marker.orientation = {x: 0, y: 0, z: 0, w: 1}
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position :LngLatAlt
-
Change the current position {lng, lat, alt}.
Example
Set position
marker.position = { lng: 113.93977612840078, lat: 22.5364271949327, alt: 12.3 }
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scale :number
-
Set the scale of the marker.
Example
Set scale
marker.scale = 2.0 // set scale to 2.0 marker.scale = marker.scale * 2.0 // make it two times bigger
-
visible :bool
-
Set the visibility of the marker.
Example
Set visible
marker.visible = false // make this marker invisible marker.visible = !marker.visible // flip visible status
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x :number
-
Set the scale of the marker in x direction.
Example
Set scale x
marker.x = 2.0 // set scale x to 2.0 marker.x = marker.x * 2.0 // make it two times bigger in x direction
-
y :number
-
Set the scale of the marker in y direction.
Example
Set scale y
marker.y = 2.0 // set scale y to 2.0 marker.y = marker.y * 2.0 // make it two times bigger in y direction
-
z :number
-
Set the scale of the marker in z direction.
Example
Set scale z
marker.z = 2.0 // set scale z to 2.0 marker.z = marker.z * 2.0 // make it two times bigger in z direction
Methods
-
abstract animate(options)
-
Propagated event, new frame being rendered.
Parameters:
Name Type Description options
object -
abstract destruct()
-
Remove this marker from the sandbox and release resources occupied by it.
Example
Destruct a marker
marker.destruct()
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detachControl()
-
Detach and hide the control gizmo of the marker
Example
Detach control
marker.detachControl()
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dim()
-
Un-highlight the marker. (hide the blue fence of the marker)
Example
Un-highlight
marker.dim()
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light()
-
Highlight the marker. (show the blue fence of the marker)
Example
Highlight
marker.light()
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off(eventType, handler)
-
Un-register the handler from an event.
Parameters:
Name Type Description eventType
string handler
function Example
Un-register interaction events
marker.off('click') marker.off('mouseover') marker.off('mouseenter') marker.off('mouseleave')
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on(eventType, handler)
-
Register an event with a handler. Note: an event can only has one handler.
Parameters:
Name Type Description eventType
string 'click', 'mouseover', 'mouseenter', 'mouseleave'
handler
function event handler
Example
Register interaction events
marker.on('click', function (event) { console.log('click on marker ', marker, event) }) marker.on('mouseover', function (event) { console.log('mouse over marker ', marker, event) }) marker.on('mouseenter', function (event) { console.log('mouse enter marker ', marker, event) }) marker.on('mouseleave', function (event) { console.log('mouse leave marker ', marker, event) }) marker.interactable = true // the marker must be interactable for events to take effects
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orientationByHorizontalPoints(pts, flip) → {Quaternion}
-
get the realigned orientation from horizontal points
Parameters:
Name Type Default Description pts
Array.<LngLatAlt> flip
bool false Returns:
Quaternion -
abstract sceneUpdated(options)
-
Propagated periodic event handler. Triggered when scene content is updated.
Parameters:
Name Type Description options
object -
setControlMode(mode)
-
Set the mode of control gizmo
Parameters:
Name Type Description mode
string the mode of the control gizmo 'translate', 'rotate'
Example
Set the mode of the control
marker.setControlMode('translate') marker.setControlMode('rotate')
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shapeToEarth() → {Matrix4}
-
Transformation matrix from shapeHolder-space to earth-space
Returns:
Matrix4 -
shapeToScene() → {Matrix4}
-
Transformation matrix from shapeHolder-space to scene-root
Returns:
Matrix4 -
showControl(mode)
-
Play the {index} patrol route of the marker
Parameters:
Name Type Description mode
string the mode of the control gizmo: 'translate', 'rotate'
Example
Show control
marker.showControl('translate') // show control used for translate marker.showControl('rotate') // show control used for rotate
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abstract updateVisibility(options)
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Propagated event, screen visibility is being updated.
Parameters:
Name Type Description options
object