new LightBeamMarker(markerOptions)
Parameters:
Name | Type | Description | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
markerOptions |
object | 选项来构建标记 Properties
|
- See:
-
- {Marker}
Example
let beam = new altizure.LightBeamMarker({
position: {
alt: 10,
lat: 22.5364271949327,
lng: 113.93977612840078
},
sandbox: sandbox,
radius: 5,
height: 50,
color: 0xffaa00
})
Extends
Members
-
color
-
设置光束的颜色
Example
beam.color = 0xff0000
-
euler :object
-
Eular角度表示中的方向。 {x:绕X轴以弧度为单位的旋转角度, y:弧度, z:弧度, 顺序:旋转顺序,默认'XYZ'}。 用这个代替
方向
如果你不熟悉数学。- Overrides:
- See:
Example
marker.euler = {x: Math.PI/6, y: Math.PI/4, z: Math.PI/3} // rotate around X-axis for 30 degree; Y for 45 degree; Z for 60 degree, in that order. marker.euler = {y: Math.PI/2} // rotate around Y-axis for 90 degree.
-
height
-
设置光束的高度
Example
beam.height = 40
-
readonly ID :string
-
获取唯一的ID。
- Inherited From:
-
interactable :bool
-
如果标记是可交互的,则设置。设置为true以响应鼠标事件。
- Overrides:
Example
marker.interactable = true // make this marker interactable marker.interactable = !marker.interactable // flip interactable status
-
name :string
-
一串名字。
- Overrides:
Example
marker.name = 'this marker' // set name as 'this marker' marker.name = marker.name + ' suffix' // extend the name
-
orientation :object
-
通过均匀四元数{x,y,z,w}设置旋转。 使用
EULAR
相反,如果你不知道如何使用这个。- Overrides:
- See:
Example
marker.orientation = {x: 0, y: 0, z: 0, w: 1}
-
position :LngLatAlt
-
改变当前位置{lng,lat,alt}。
- Overrides:
Example
marker.position = { lng: 113.93977612840078, lat: 22.5364271949327, alt: 12.3 }
-
radius
-
设置光束的半径
Example
beam.radius = 10
-
scale :number
-
设置标记的比例。
- Overrides:
Example
marker.scale = 2.0 // set scale to 2.0 marker.scale = marker.scale * 2.0 // make it two times bigger
-
visible :bool
-
设置标记的可见性。
- Overrides:
Example
marker.visible = false // make this marker invisible marker.visible = !marker.visible // flip visible status
-
x :number
-
在x方向上设置标记的比例。
- Overrides:
Example
marker.x = 2.0 // set scale x to 2.0 marker.x = marker.x * 2.0 // make it two times bigger in x direction
-
y :number
-
在y方向上设置标记的比例。
- Overrides:
Example
marker.y = 2.0 // set scale y to 2.0 marker.y = marker.y * 2.0 // make it two times bigger in y direction
-
z :number
-
在z方向上设置标记的比例。
- Overrides:
Example
marker.z = 2.0 // set scale z to 2.0 marker.z = marker.z * 2.0 // make it two times bigger in z direction
Methods
-
abstract animate(options)
-
传播的事件,正在渲染的新帧。
Parameters:
Name Type Description options
object - Inherited From:
-
destruct()
-
析构函数。
- Overrides:
-
detachControl()
-
分离并隐藏标记的控件小控件
- Inherited From:
Example
marker.detachControl()
-
dim()
-
Un-highlight the marker. (hide the blue fence of the marker)
- Inherited From:
Example
marker.dim()
-
light()
-
Highlight the marker. (show the blue fence of the marker)
- Inherited From:
Example
marker.light()
-
off(eventType, handler)
-
从事件中取消注册处理程序。
Parameters:
Name Type Description eventType
string handler
function - Inherited From:
Example
marker.off('click') marker.off('mouseover') marker.off('mouseenter') marker.off('mouseleave')
-
on(eventType, handler)
-
用处理程序注册一个事件。 注意:一个事件只能有一个处理程序。
Parameters:
Name Type Description eventType
string 'click','mouseover','mouseenter','mouseleave'
handler
function 事件处理器
- Inherited From:
Example
marker.on('click', function (event) { console.log('click on marker ', marker, event) }) marker.on('mouseover', function (event) { console.log('mouse over marker ', marker, event) }) marker.on('mouseenter', function (event) { console.log('mouse enter marker ', marker, event) }) marker.on('mouseleave', function (event) { console.log('mouse leave marker ', marker, event) }) marker.interactable = true // the marker must be interactable for events to take effects
-
orientationByHorizontalPoints(pts, flip) → {Quaternion}
-
从水平点得到重新定位的方向
Parameters:
Name Type Default Description pts
Array.<LngLatAlt> flip
bool false Returns:
Quaternion- Inherited From:
-
abstract sceneUpdated(options)
-
传播的定期事件处理程序。当场景内容更新时触发。
Parameters:
Name Type Description options
object - Inherited From:
-
setControlMode(mode)
-
设置控件Gizmo的模式
Parameters:
Name Type Description mode
string 控件gizmo'translate','rotate'的模式
- Inherited From:
Example
marker.setControlMode('translate') marker.setControlMode('rotate')
-
shapeToEarth() → {Matrix4}
-
从shapeHolder-space到地球空间的变换矩阵
Returns:
Matrix4- Inherited From:
-
shapeToScene() → {Matrix4}
-
从shapeHolder-space到scene-root的变换矩阵
Returns:
Matrix4- Inherited From:
-
showControl(mode)
-
播放标记的{index}巡视路线
Parameters:
Name Type Description mode
string 控件gizmo的模式:'translate','rotate'
- Inherited From:
Example
marker.showControl('translate') // show control used for translate marker.showControl('rotate') // show control used for rotate
-
abstract updateVisibility(options)
-
传播事件,屏幕可见性正在更新。
Parameters:
Name Type Description options
object - Inherited From: